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2nd year, Spring Semester
Library Obscura
The project is a library with an unexpected program that was to juxtapose the environment.
The Camera Obscura provides unique challenges as it needs a certain amount of light for the projections.
The form for the spaces is inspired by old cameras. The projections come off the core, while the tower is lighted by a lightwell. Spaces are not connected but intertwined so that there are a variety of areas as the user circulates through the library. Users are provided with unique experiences and a change of what a library can be and how it can interact with others.
Year / 2017
Software /
Autocad,Rhino, Illustrator, Photoshop
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